Inside the Fallout Universe, Gaming’s Most Surprising Television Success

The Fallout TV series has come back to Prime Video, and it's fair to say that fans were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing various facets of the gamer's journey.

There was Lucy the vault dweller, trying to uphold her morals and learning that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's dogma and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the irradiated wilderness.

Building Anticipation for Season Two

The show's first season ending revealed key information about those responsible for the global annihilation that trapped a group of people in underground vaults for hundreds of years. It also left plenty of questions unresolved for the next installment – and, this time, anticipations are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are arriving with more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was technically flawed at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team prioritized physical models and locations were fabricated, mirroring the improvised nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s tangible.”

Indeed, virtually every element you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by skilled directors who are also dedicated players, with the help of the visionaries behind the video games. This common understanding for the lore is clear in the final product.

The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will allow for a new weekly discussion, something the showrunners themselves are eager to witness.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” promises the game director. “I can't wait to seeing what people think.”

Lisa Tyler
Lisa Tyler

A data scientist specializing in AI ethics and machine learning applications in healthcare.